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Helping users get it right
When working with any type of software tool, the ability to quickly test and refine your work is usually a given. In other words, you can typically preview what you’ve created on your computer screen and make any desired corrections before it goes live. We see this all over the place, like in the form of your browser’s Print Preview option, or your blog software’s choice to Preview a Post. With this in mind, I was quite surprised to come across an email design tool that provided absolutely no way to send a test copy of the message.
Let me provide some context. The tool I was using is intended to let you write email messages in both HTML and plain text format, and then send them to one or more contacts. It gets most of the basics right, including showing you a preview on-the-fly. But when you’re ready to test out your email by sending yourself a copy, you’re out of luck. There’s no button to Send a Test Message or anything like it. Alas, the only workaround is to add yourself as a contact in the system, and then send yourself the message. By this point, you’ve wasted an awful lot of clicks to accomplish what should be a straightforward task.
In the end, the best approach is to think about your typical customer’s workflow. Once they finish with tasks A and B in your software, what do tasks C and D look like — even if they’re performed outside your product? Can you add a preview or testing feature to save people time or hassle when completing the overall process? Maybe the answer is as simple as letting them send a test email, or showing how a banner ad looks in various website designs. By asking the right questions and helping users streamline their workflow, you can increase customer satisfaction and drive greater usage of your products.
Alphabet soup
Say you’re designing a list of features that people will access from a menu on the left side of the screen. When you only have a few items to include, ordering them by popularity or frequency of use probably makes the most sense. But as this scales beyond ten or so items, it becomes cumbersome for users to find what they need.
At this point, many designers would switch the list to alphabetical order. The downside, of course, is the lack of priority for the most popular or useful items. The compromise I suggest takes a little bit of each approach: start by listing up to five tools that are used most often at the top, in whatever order you like. Then, provide a subtle separator line of some sort, and place all the remaining choices below that in alphabetical order. You could also make the text style or accompanying icon a bit different for the first set of options versus the second set.
With this method, you help users quickly find the things that they use most often, as well as those things that might be more obscure. And it’s way better than the approach that I see on most sites, which is simply putting every choice in a giant list with no logical order at all.
Skip the modifiers
While making some configuration changes in Salesforce.com, I ran into a truly puzzling set of buttons. At the bottom of the page I was editing, I saw the usual buttons for “Save” and “Cancel” — plus another button for “Quick Save”. I don’t have a clue how you can save something faster than normal, and I didn’t check the documentation to see what this is supposed to do. To me, having the extra option is confusing, since users have no frame of reference for what a “quick” save refers to.
More generally, the “Quick Save” button is an example of placing useless modifiers on an otherwise straightforward action. To show what a bad idea this is, here are a few more examples:
- Instant Delete
- Fast Insert
- Power Search
- Smart Clone
- Quick Preview
I think the takeaway here is obvious: don’t cloud the meaning of your buttons and other design elements by including superfluous words before or after the text. If the modified term is so ambiguous that users can’t choose between the regular and the modified version, you should probably remove the extra choice or rephrase it to avoid any confusion.
Too good to be true
There are many anecdotes that teach us to be wary of unusually low prices. In my experience, this is especially relevant when you’re buying something that involves an ongoing or recurring relationship with the seller. Regardless of how you scored the deal — whether by taking advantage of a novice sales rep or using questionable negotiating tactics — someone at the provider is eventually going to re-evaluate your account. And when they see how grossly unprofitable it is, they’ll either raise your prices, reduce your service level, or terminate the relationship altogether. In each case, you’ll probably be worse off than if you had just struck a fair deal in the first place.
Elevator logic
From what I’ve read, modern elevator design generally focuses on how to make elevators more efficient. In other words, engineers try to group passengers by their destination floor, reducing average wait times. With that said, I came across a design blunder in Chicago’s John Hancock Center that makes me wonder if elevator designers have really mastered the more basic aspects of their trade.
The stage was set as follows: my party wanted to get from the lobby level to the Signature Lounge. Depending on which sign you believed, this was either on the 95th or 96th floor. When we entered the elevator, the designers seemed to have done all the work for us. There were two separate buttons, one for the Signature Room and one for the Signature Lounge. Great, I thought, they’ve made it easy, so I pushed the appropriate button. However, nothing happened: no lights, no beep, no elevator action.
Figuring the button was just broken, I tried the one on the other side of the door. Same result. Another person in the elevator tried as well, to no avail. Finally, I figured it out: you had to press the button for the Signature Room first, and then after it lights up, you could press the button for the Signature Lounge. Nowhere did the facility provide any tips for navigating this counterintuitive process. Perhaps most ironically, the two venues are connected by a series of staircases once you leave the elevator, so it really doesn’t matter which one you select in the first place.
This experience tells me that at least one set of elevator designers has a lot to learn about making easy-to-use interfaces. Prior to today, I didn’t think anyone could screw up a simple “choose your floor” menu, but now I know better. Of course, if the designers had done some user testing after those buttons were installed, or even asked their friends to try out the button layout, the process for getting to the 96th floor — and taking in the spectacular views — would be a whole lot easier.
Talking to the mechanic
Most people have a difficult time explaining problems with their computer or any other piece of technology. Instead of providing useful details like what they were doing when the problem took place or what sort of error they received, the typical person just reverts to saying “It’s broken.” To make things easier on customers and technology providers, I propose a simple solution: explain computer problems just like you’d tell your mechanic about problems with your car. Here are some questions to get you started:
“When did the noise start?” In other words, how long have you been having the problem?
“What does it sound like?” Describe the problem and any error messages you saw.
“What are you typically doing when you hear it?” What action immediately preceded the problem? In other words, what were you trying to do and what did you expect to happen when you got the error instead?
“Does it happen all the time or just some of the time?” How consistently can you reproduce the issue? Can you make it occur right now if you want to?
“Have you changed anything lately, like the gas you use?” Did you switch to a new web browser, upgrade your computer, or install new programs?
If users were to compile even a little bit of this information before reporting an issue, the time and effort required to resolve problems would drop significantly — leading to a better customer experience. Similarly, tech providers might want to offer up a similar list of diagnostic questions when the usual report of “the damn thing’s broken” arrives at the call center or in the support mailbox.
Sugar coating
I received a package from a reputable mail order company yesterday. Inside, in addition to the products I purchased and a packing slip, was an envelope entitled “Special offers for our most valued customers.” From the title, I would have expected to find a collection of highly-targeted, exclusive offers inside. Instead, what I got was a pile of ads for unrelated garbage, like hunting knives. This is exceedingly lame. If you’re going to spam people like this, don’t set overly high expectations by sugar coating what’s in the envelope. “Promotional offers from our sales partners” would be more like it.
Punctuation in error messages
The way you end your error messages can have a big impact on how the user perceives them. Here’s a quick overview of what each type of punctuation says to the reader:
- Period or no punctuation: Simple and direct, the message comes across without any specific tone.
- Question mark: Polite and unintrusive, this is like saying “Perhaps you ought to consider…”
- Exclamation point: Loud and confrontational, this tends to make the message seem like an insult. It should be limited to cases where you need to warn the user about a truly dangerous situation.
- Emoticon: Playful and informal, I’ve never really seen smileys or other emoticons used in error messages. However, I think they can be useful when you’re trying to impart a more casual tone or offer advice.
Although these may seem like subtle differences, they can affect how the user interprets your messages, and ultimately how they feel about your product.
Insider lingo
The other day, I heard a radio ad for the season premier of a popular TV series. I didn’t catch the name of the show, but the ad promised “the biggest reveal ever”. I’m not very familiar with the TV business, but somehow I know that a “reveal” is when they disclose a fairly shocking detail about the plot of the series — like the true identity of a secret agent. Interestingly, the ad didn’t use a more familiar term that everyone would know, like “surprise” or “discovery”. Instead, they went with a more obscure term that only a subset of people may recognize. I wonder: was this an oversight, or do they just want those who “get it” to feel like we discovered something special, giving us all the more reason to share it with others?
When fees get out of hand
I read today that United Airlines is increasing its change fee to $150 per ticket. In other words, if you book a flight and need to change your plans later, they charge you $150 for the transaction. They also bill you the difference between the old fare and the new fare, which is standard procedure for every airline. But it’s the magnitude of the change fee that interests me, since it’s now large enough to buy an entire ticket on competing airlines.
In particular, I’ve purchased tickets on Southwest that cost less than $150 per round trip. This makes me wonder how such a large change fee might influence the behavior of people who normally fly United. Though I don’t pretend to understand the full dynamics of people’s travel decisions, it can’t be a good thing when the ancillary fees and penalties alone from one airline (United) are more than the entire cost of a ticket on another — especially if that second airline doesn’t levy any change fees at all (Southwest).
What’s the takeaway here? I think people are smart enough to notice that one company’s nickel-and-diming has gotten so severe that it overshadows the entire price their competitors charge for the same product. It’s like one store charging a restocking fee equal to 100% of what the product costs at another store down the street. Unless the other store also charges the same outrageous fee, you’d never shop at the first one. Before long, some portion of people are going to wise up and start buying from the vendors who don’t hit you with such enormous fees, and the market will reward those companies that keep fees at a reasonable level relative to the cost of the product.