Archive for the ‘Design’ Category
Temperature guidelines
If you’ve ever flipped through an LL Bean or Land’s End catalog, you probably noticed that all their cold-weather gear has a temperature rating. This helps you decide which jacket to buy based on the climate that you live in (or are planning to visit). I find these usage tips really helpful, since they tie […]
Filed under: Design, User Experience | Closed
Pricing on the package
In some industries, it’s standard practice to disclose the suggested retail price, and then show how much money you’re saving. Cars are probably the best example, with only a small number of cars ever selling at (or above) MSRP. I’ve seen this with groceries, too. In fact, some stores just use the price that’s printed […]
Filed under: Design, User Experience | Closed
Network printers are great. You plug them in, give them an IP address, and everyone in your home or office can print to them. Plus, they’re quite affordable these days. But one thing drives me crazy: Network printers that have no screen, making it incredibly difficult to set them up. Nearly all the brands are […]
Filed under: Design, Usability, User Experience | Closed
Avoiding overkill in user guides
I looked over the user’s guide from a flat-screen TV yesterday. Aside from the usual problems with poor grammar and warnings against putting the TV in your bathtub, I noticed something else: they wasted a huge amount of space on the obvious. And I mean, really obvious. In fact, they dedicated two entire pages to […]
Filed under: Design, User Experience | Closed
Tips for site search
Lately, I’ve noticed that more and more websites are offering a search feature. This should come as no surprise: the tools for site search are widely available and fairly inexpensive. Google and other search engines even offer a free search box you can customize and place on your site. It’s easy to see how search […]
Filed under: Design, Usability, User Experience | Closed
Life expectancy
My BlackBerry seems to need charging a lot more often lately. Now that I think about it, the original battery is at least two years old, maybe close to three. But aside from the age of the battery, I really have no way of figuring out whether it’s time to replace it. And because I […]
Filed under: Design, User Experience | Closed
Giving customers some space
While shopping at Target, I noticed a particular inefficiency with their store layout. Regardless of what’s on display, virtually every aisle is the same width. Walking from one aisle to the next, I saw consistent bottlenecks happening. But these weren’t just related to the popularity of the goods being sold. Aisles with products that everyone […]
Filed under: Design, User Experience | Closed
Terrible status indicators
Right by the signal strength indicator on my Blackberry, there’s a little readout that says things like “EDGE”, “GSM”, etc. The basic idea is that you can see what sort of coverage you have, since EDGE provides faster speeds than GSM/GPRS. But here’s where it gets stupid: when the letters appear in lowercase (e.g. “edge”), […]
Filed under: Design, Usability, User Experience | Closed
Noise pollution
How many times have you done a web search and clicked a few of the results, only to be greeted with blaring music, an unwelcome voice-over, or a series of robotic noises? If your browsing habits are anything like mine, this happens at least once a day, which sets off a mad dash to close […]
Filed under: Design, User Experience | Closed
Focusing on the right things
While looking at some leftover bags of Halloween candy, I noticed a very smart packaging decision that the manufacturer made. I’m sure this caught my eye when I bought the candy, but I forgot to write about it at the time. So what’s the innovation? Instead of printing the number of pieces per bag in […]
Filed under: Design, User Experience | Closed
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