Standing tall
While looking at a few household cleaning tools, I noticed that many of them have a hole at the top of the handle for hanging them on the wall. However, only a few of the homes I’ve seen are equipped with enough hooks or pegs to accomodate a Swiffer, broom, and all the other hook-laden items. Many of them end up on the floor of a closet, or precariously propped up against a wall.
On the plus side, some of these products are actually designed to stand on their own. My inexpensive vacuum cleaner does just that, although it’s rather bulky when in the standing position. Given that most people probably have a shortage of hooks and other hanging attachments in their homes, I’m surprised that so few products are designed to be stored standing up.
Sure, making a product stand on its own requires an engineering effort and some extra parts. But once you add that feature, it can be a significant selling point — if you promote it properly, that is. The key is to provide messaging on the box, website, etc. that reminds people of the hassle of all the items that end up in a pile in the closet or garage, and then show how a product that stands by itself is the easier, hassle-free choice.
Of course, if such a trend caught on, manufacturers would have to start providing measurements of how much floor space each product takes up while standing, which is something I’ve never seen on a consumer product.
Filed under: Design, User Experience | Closed
When details become distracting
One of the programs I use has a feature that lets customers leave a message outside business hours. It works quite well, and it even tells you exactly when they left the message. In a case like this, the date and time (e.g. “December 15 at 9:05 pm”) would do just fine. But for some reason, the designers chose to include the exact time, down to the number of seconds.
Clearly, the user isn’t any better off with this extra detail. Who cares if the message arrived closer to 9:05 or 9:06? The added detail also makes the whole message more time-consuming to process, since our brains are trained to at least glance over all the data that we’re presented with.
This is a classic example of why you should always remember the ‘less is more’ principle. By reducing the data you present to the most relevant and actionable details, you help the recipient process and act upon it with a minimum of time and effort. And if you’re not sure what to include, ask yourself or your customers if they genuinely need and value the extra detail. More often than not, it’s just noise that gets in the way of the task at hand.
Filed under: User Experience | 2 Comments
Irrelevant reminders
The digital signs in my building typically display the standard assortment of news, announcements, and reminders. Lately, they’ve been showing info on a few services that were discontinued due to lack of interest among the residents. These items aren’t up for vote or review; rather, they’re already gone. So why keep reminding people about it?
In essence, these messages are the worst sort of lame-duck content. It’s like they’re saying, “Here’s the latest update on something you don’t care about anyway”. In a retail setting, this would be like advertising last season’s lowest sellers, which have now been discontinued. No matter how you look at it, the content is either not interesting, irrelevant, or both. That’s why the people voted it out in the first place.
So when you’re deciding what to notify your viewers about, don’t spent a lot of time telling them something that doesn’t matter to them. After all, if that group of people never used a given service or purchased a certain product, that’s typically a strong sign that they don’t want further info about the undesired product or service.
Filed under: User Experience | Closed
Taken for granted
While reading through a design book, I came across an article about the history of the key ring. According to the book, the ubiquitous, tightly-wound metal rings that hold our keys together have only been around since the 1970s. If this was true, what did people use to keep their keys in order before then?
Still somewhat in disbelief, I asked some older relatives to confirm what I had read. At first, they were surprised to hear that there was ever a time before the modern key ring. But then they acknowledged that the 70s sounded about right for the date this simple innovation came to pass. When I asked what they used before that, they had a tough time remembering, but eventually described a different type of key organizer.
Let me get to the point of this story. Sometimes a design is so much better than its predecessors that customers eventually forget what it was ever like to live without it. To them, the innovation has always been there, and they can barely pinpoint when it actually came about. In other words, the things we take for granted — whether they be key rings, power steering, or the redial button on a phone — are so fundamentally useful that they become indispensable. And as we forget about the time before we had the benefit of these innovations, we silently cement them into our lifestyles as things we never intend to live without.
It’s counterintuitive, but if customers start to take your product for granted, you probably have a real winner on your hands.
Filed under: Design, User Experience | Closed
The color of caution
I recently saw a few pictures of Braun’s original coffee grinder design. What struck me the most about it was their smart use of color. In particular, the place that you hold down on the lid and the button that starts the grinder were both red, while nothing else used any bright colors. At a glance, the user could immediately tell where to focus their attention.
I’m surprised we don’t see this more frequently in modern products. Specifically, color coding would be great on toasters, kettles, popcorn makers, and anything else that gets hot while in use. The designers could either use red or orange or yellow on the hot areas, or something like green or blue on the ones that are safe to touch. While people are pretty good at figuring out the surfaces to avoid, it certainly wouldn’t hurt to provide a little bit of guidance from the start.
Filed under: Design, User Experience | Closed
Promoting alternate uses
The way customers use a product may sometimes come as a complete surprise to the people who designed it. Similarly, customers may figure out alternate uses that are fairly obvious, but just not within the radar of the people responsible for marketing the product in the first place. This latter group of small customer-driven innovations can be crucial for finding new markets or expanding existing ones.
Here’s a mundane example. Earlier this year, my wife realized that we could stop lugging home gallon jugs of milk every week or so, and instead replace them with powdered nonfat milk that we buy online. The cost per gallon is nearly identical, and there’s no more problems with the milk expiring and having to be thrown away. On this basis alone, the powdered milk is a smart purchase, and saves a few dollars a month.
But here’s where it gets interesting. After a few weeks of using the powdered stuff, we realized that we could also use the same product to make coffee creamer. Just add more of the powder for each unit of water, and you’ve got a perfect replacement for those pricey little containers of coffee creamer. Suddenly, we were saving a substantial amount of money, since the powdered milk had replaced all of our purchases of regular milk and creamer too.
If the makers of the powdered milk knew about this, they could position their product as a replacement for both regular milk and coffee creamer. This additional use of the same product might entice a lot more people to give it a try — especially coffee drinkers who go through a lot of creamer. In fact, if we had known about this convenient and money-saving application of such a seemingly boring product, I bet we would have tried it years ago. And for marketers, alternate uses of a product are certainly a revenue stream that’s worth investigating.
Filed under: User Experience | Closed
Request a product
While shopping for some thoroughly boring audiovisual cables at Amazon, I found myself in need of a particular kind of connector. They had plenty of the connectors listed, many of them for under $5, but all of the products were from other stores, rather than Amazon itself. In the end, I couldn’t place the order even if I wanted to, since Amazon didn’t stock the related items that I needed.
This would have been a perfect opportunity for a “Request a product” feature. Besides just mining my site usage history to guess at my intent, Amazon could have given me the opportunity to tell them what I was looking for and why the existing options weren’t sufficient. Sure, only a small percentage of customers would take advantage of this sort of feedback mechanism. But the information they did collect would be invaluable in helping decide which new products to carry in the future.
Filed under: User Experience | Closed
Destruction manual
I have an old hard drive that I want to get rid of. The only trouble is, I have no idea what’s on there or how sensitive the data might be. I don’t have any way to do a low-level format to erase it properly, since it’s an old drive with connectors you can’t even find these days. So my only other option is to physically destroy the device. But that’s easier said than done.
Sure, I’ve seen people destroy hard drives by taking them apart and smashing the platters with a hammer, or putting the platters into a microwave. But I really don’t feel like going all Office Space on the drive. Surely there’s a more elegant way to retire it without making such a mess.
I’ll probably do some research online before I resort to the crude solutions above. But I’ll leave you with this thought: companies that make data storage products like hard drives and USB storage keys should provide a recommended process for destroying the device and all its data. Eventually, everything reaches the end of its useful life, and it would be nice to have a simple and approved process for sending these devices into retirement.
Filed under: User Experience | Closed
Meet your maker
Ever notice how different a product looks after a few years of regular use, compared to the day you first took it out of the box? Aside from normal wear and tear, some products just seem to fare better than others when it comes to long-term durability. Yet aside from fielding complaints from highly vocal customers, most companies probably never get to see what their typical product looks like after it’s spent time in the wild.
Sure, you can run simulations in the lab to mimic the effects of 10,000 key presses or 50 drops from a coat pocket. But these can’t possibly account for the huge variety of ways that real people use and abuse a device in their day-to-day lives. For instance, I once talked to a customer whose coworker had spilled an entire soft drink into their laser printer. Somehow I doubt that HP or Samsung runs lab tests on their printers for sugary beverage resistance. And there are thousands of other weird things that people do to products because, well, they’re people.
I propose a different approach to long-term durability testing. Manufacturers should randomly select a group of customers who would participate in a sort of trade-back program. After a set period of time, maybe three years or however long the product usually lasts, they would be able to exchange the old product for a brand new one, at no charge. The catch is that they have to return the old product to the company along with some notes on what they liked and disliked, especially regarding durability, along with anecdotes of how they used or abused it during ownership.
By using this process, product designers would learn a lot more about how their devices hold up in real usage. Coupled with the anecdotal evidence of how a particular customer made use of that device, this information should make it much easier to improve product durability and reliability.
Filed under: Design, User Experience | Closed
Begging for attention
When I look at the navigational menus on most DVDs, I am immediately struck by how busy everything is. Nearly every surface is either covered by an image, or a texture, or some sort of animation. Nothing is left unadorned, creating a very busy design that makes it hard for the viewer to accomplish their goals. The last time I checked, that means actually watching the movie or TV shows on the disc.
We can generalize this problem quite easily: if every element of a design is covered with patterns and complex images and videos and animations, you lose the natural hierarchy and contrast of the design. Everything screams out for attention, and nothing whispers in the background. And this isn’t just a problem with DVD menus: Flash websites, magazine ads, and other media are frequently loaded up with overly busy visual structures.
Here’s a simple rule of thumb: if your design has three or more distinct areas or layers, at least one of those should be simple, basic, and unadorned. Maybe this is the background area that you cover with a solid color, or the body text that you render as simple black-on-white. By giving that element a restrained and subtle visual presentation, you’re setting the stage for the rest of the design to be that much more interesting and engaging.
Filed under: Design, User Experience | Closed
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